AI Insights · Timothy · October 2022
Top 5 io Games Performance on Android in the UK, Q3 2022
In Q3 2022, io games on Android in the UK showed varied performance trends in downloads, revenue, and active users, according to Sensor Tower data.
The third quarter of 2022 saw a diverse range of performances among the top 5 io games on the Android platform in the United Kingdom. Here’s a closer look at each game’s trends in weekly downloads, revenue, and active users based on data from Sensor Tower.
Snake Rivals - Fun Snake Game from Supersolid experienced a notable fluctuation in weekly revenue, peaking at approximately $581 in mid-August and ending the quarter at around $169. The game’s weekly downloads saw a peak of 484 in late August, followed by a dip in mid-September, and then rebounding to 382 by the end of the quarter. Weekly active users (WAU) for Snake Rivals showed a similar trend, peaking at 1.7K in late August and dipping to 1.2K in mid-September before rising again to 1.4K in the last week of September.
Hole.io by VOODOO demonstrated a steady increase in weekly revenue, reaching around $392 by mid-September and maintaining a high level of $314 by the end of the quarter. The game’s weekly downloads remained strong throughout the quarter, peaking at 12.9K in late August and closing at 9.3K in the last week of September. WAU for Hole.io saw a consistent rise, peaking at 85.5K in late August and ending the quarter with a slight decrease to 70.5K.
Agar.io from Miniclip.com showed steady weekly revenue, peaking at $288 in mid-July and gradually decreasing to $139 by the end of September. The weekly downloads for Agar.io showed some fluctuation, with a peak of 2.3K in mid-July and a low of 1K in mid-September before slightly increasing to 1.1K by the end of the month. WAU for Agar.io saw a decline from 9.7K at the start of the quarter to around 7.2K by the end of September.
Little Big Snake by Shockwave LLC had a more varied performance. Weekly revenue peaked at $217 in mid-July, with fluctuations leading to $184 by the end of September. Weekly downloads showed a significant drop in August, with no data available for several weeks, before recovering to 252 by the last week of September. WAU for Little Big Snake also showed a downward trend, peaking at 2.4K in late July and declining to 1.6K by the end of the quarter.
Worms Zone .io - Hungry Snake from CASUAL AZUR GAMES observed a steady increase in weekly downloads, starting at 1.2K in late June and peaking at 2.7K in mid-September. The game’s weekly revenue showed fluctuations, peaking at $139 in mid-July and ending the quarter at $119. WAU for Worms Zone .io remained strong, peaking at 28K in early September and closing the quarter at 27.9K.
For more detailed insights and data, visit Sensor Tower.